In several of my last few posts I have touched on or made tangential reference to the topic known as information theory. It’s kind of a big and important field, so I’ll give you a few minutes to at least skim the Wikipedia entry before we continue.

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Alright, ready? Let’s dive in. First note that in my original definition of a system I defined an element as a mapping from each property in the system to a distinct piece of *information*. This was not an accident. Systems, fundamentally, are nothing more than sets of information bound together by rules for processing that information (which are themselves information, in the relevant sense). The properties set is nothing more than useful labels for distinguishing pieces of information; labels are also a form of information, of course.

As such, we have *all* the rather immense mathematical power of information theory available to us when we talk about systems. In hindsight, this should probably have been the very next post I wrote after the introduction to systems theory; all of the other parts I’ve written between then and now (specifically the ones on patterns, entropy and abstraction) make far more sense given this idea as context.

In this view, patterns and abstractions go hand in hand as ways of using the low entropy of a system to produce representations of that system using fewer bits. They are, in fact, a form of compression (and what I called an incomplete abstraction simply means that the compression is lossy).